$100K Star Citizen whale discusses why he supports the game – and what he’s worried about

Back in August, we published an article by a popular YouTube personality named “Torbjörn Forsling” called “$100K Star Citizen whale discusses why he supports the game – and what he’s worried about”. (It was a great read so we encourage you to have a look if you haven’t yet.)

Game developer Cloud Imperium Games has brought the sci-fi massively multiplayer online role-playing game Star Citizen to life in a stunning fashion. The game takes place in a massive galaxy wide sandbox where players can fly around the galaxy and explore, trade, fight, and complete a number of space-based achievements. Star Citizen, which is set in the year 200-something, will feature many players doing all of these things simultaneously, and it will be one of the largest space-based games of all time when it is complete.

Chris Roberts, star of the award-winning game Star Citizen, has revealed that he “almost” quit the game last year due to the lack of funding. Speaking in a Reddit AMA , Roberts said he started the game with a budget of $150,000, which has now grown to an estimated $138.5 million. However, he lamented that the game has been in development for seven years, and has not yet been released.

For those who read Star Citizen news and wonder why the game’s business model, which won the Worst Business Model award four years in a row, is still making money, it will be interesting to hear the opinion of one of the game’s whales, interviewed by BoredGamer.

We’re talking about a whale named J.P., who has invested about $100,000 in the game after first backing the project with $5,100 in 2017. At the time, JP ran a technology company and was a software engineer by trade. For example, he doesn’t think $100,000 is a lot of money when you think of Vegas; he’s not a fan of gambling, but family members have played $25,000 in a single game of blackjack.

According to JP, the fact that the game is still in development is one of its attractions. He loves the ability to hunt for bugs, and the fact that he just loves spaceships online – the two main reasons he spent so much money. He also admits that he enjoys collecting all the ships in the game, even though he thinks he won’t be spending any more money. He also doesn’t consider the game to be pay-to-play, as CIG is constantly balancing ships during development.

This spending on pixel ships is not done without Star Citizen being considered a game. In the interview, JP explains that he’s concerned that certain gameplay loops are making the game uninteresting – Death of a Spaceman is mentioned as a specific reason for concern. He also thinks that the dynamic events in the game are a bit redundant and calls them a way to induce FOMO syndrome, although he doesn’t mind that they can generate revenue since he is a capitalist himself. He also calls the pace at which games are being developed disastrous and would like to see the IGC do more work on back-end technology.

I wish there was a reasonable funding model that would allow me to vouch for the functionality of the game, not just the ships. Wouldn’t it be great if I could say. Hey, I really like the trade. How can I spend $700 so that it is not only used to buy the ship, but also to trade it in? The current funding model scares me because I feel like they have to release more and more ships. […] When they add ships, they have to maintain more code, more objects, more records, more everything.

This is a particularly insightful and honest interview, which you can watch in full below.

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Source: YouTube, thanks to Eggbert for the tip!

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About Vaibhav Sharda